Blog
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Graduate Certificate in Digital Humanities Introduction Course, Fall 2025
This fall, the Digital Scholarship Group (DSG) continued its work with the Graduate Certificate in Digital Humanities (DH) program, collaborating once again with instructor Angie Picone, Assistant Professor of History, on the introduction to DH course. This foundational class introduces students—most of them new to DH—to core concepts and methodologies. Last year, the course underwent…
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Digital Humanities Capstone Students Share About Their Projects
This summer, some of our terrific Graduate Certificate in Digital Humanities students sat down to talk with us about their projects–what they did, how they did it, and what they got from the experience. The intention of these videos is to help students understand what is possible and inspire them to take on their own…
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Medieval Institute 3D Modeling Workshop
This spring, the Digital Medieval Studies Institute, a full day of programming on digital scholarly methods for medievalists and pre-modernists, was hosted by Harvard and BC’s McMullen Museum. Several of the workshops were hosted on BC’s campus, including the session on photogrammetry led by Antonio LoPiano. This session took place within the Ricci Institute for…
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How Did They Make That? Learning Series (Spring 2025)
This spring, the Digital Scholarship Group continues its How Did They Make That? Learning Series, which explores different digital scholarship projects and breaks down how they were created. (See the Fall sessions.) Our upcoming sessions include:
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Say Hello to the DSG Student Workers
We have three wonderful undergraduate student workers who assist with DSG projects each and every week: Amen Amare, Caleb Lee, and Nathanael Choi. Because they work in the Digital Studio space, these three are also available to help other students with software on Digital Studio computers. Amen is an Economics major who hopes to work…
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Digital Studio: New Gaming & Immersive Room
We are pleased to announce the Digital Studio’s new Gaming and Immersive Room (formally the Sound Room). With the growing demand for video games and immersive experiences in teaching and learning, this space allows faculty to incorporate these media into their instruction and students into their course assignments by creating easy access to the necessary…